Art entails stories that express our feelings and connect individuals. Technology elevates our ability to perceive art and the stories within. I live to learn the science of art and the art of science. I dream to build technologies, create arts, and tell stories that will empower others.
Recently graduated from the University of Waterloo with a degree in Systems Design Engineering. My passion lies in computer graphics, especially in 3D animation, VFX, and immersive technologies. I love exploring new places, staying healthy both physically and mentally, and bartending.
Blue Sky Studios
Currently designing and developing a cutting-edge FX pipeline based on USD using Houdini's latest technology including Solaris and PDG.
Devised the material-based destruction workflow and developed a suite of RBD tools. Designed an advanced FACS-based facial auto-rigging solution in Houdini.
Developed various Blender addons across the production pipeline for two feature films, such as character picker, constraint tools, and asset managing system.
Implemented new in-game features and workflow improvemnts for PvZ: Garden Warfare 2's live service team, on both Frostbite and Blaze side.
Open sourced an internal toolset used for building efficient web services. Developed an Android solution for Yahoo's e-commerce search experience.
University of Waterloo, ON, Canada
Computational Methods in Physics
Finite Element Analysis
Optimization and Numerical Methods
Introduction to Computer Graphics
Data Structures and Algorithms
Human Factors in Design