About Me

Technology x Graphics x Art

Art encapsulates stories that express our emotions and connect people. Technology enhances our ability to experience art and the stories it tells. I live to explore the science of art and the art of science. I dream of building technologies, creating art, and telling stories that empower others.

Wayne Wu

Currently a Senior Graphics Engineer at Genies. My passion lies in computer graphics, especially in 3D visualization, real-time and immersive technologies. In my free time, I love exploring new places, staying healthy both physically and mentally, and bartending.

My Experience

Senior Graphics Engineer

Genies

Led a team of tech artists to build a scalable cloud-based auto-rigging pipeline for an AI3D avatar ecosystem.

Lecturer - GPU Programming

University of Pennsylvania

Designed course material and taught senior and grad students on concepts related to GPU programming and architecture.

R&D Engineer

Industrial Light & Magic

Applied Blue Sky Studios' USD concepts to ILM's pipeline, and established the long term USD vision across disciplines for the studio.

Production Technology TD

Blue Sky Studios

Designed and developed the next-gen VFX pipeline based on USD using Houdini's latest technology including Solaris and PDG.

3D Software Developer

SideFX Software

Devised the material-based destruction workflow and developed a suite of RBD tools. Designed an advanced FACS-based facial auto-rigging solution in Houdini.

Technical Director

Tangent Animation

Developed various Blender addons across the production pipeline for two feature films, such as character picker, constraint tools, and asset managing system.

Associate Software Developer

Electronic Arts

Implemented new in-game features and workflow improvemnts for PvZ: Garden Warfare 2's live service team, on both Frostbite and Blaze side.

Software Engineering Intern

Yahoo Inc.

Open sourced an internal toolset used for building efficient web services. Developed an Android solution for Yahoo's e-commerce search experience.

My Education

Master of Science in Engineering, Compute Graphics and Game Technology

University of Pennsylvania, PA, United States

GPU Programming and Architecture
Computer Animation
Engineering Entrepreneurship
Game Design Practicum
Advanced 3D Modeling

Advanced Topics in Computer Graphics
Machine Perception
Advanced Topics in Machine Perception
Procedural Graphics
Engineering Entrepreneurship Lab

Bachelor of Applied Science, Systems Design Engineering

University of Waterloo, ON, Canada

Physics-based Animation
Computational Methods in Physics
Finite Element Analysis
Optimization and Numerical Methods
Engineering Design

Introduction to Computer Graphics
Data Structures and Algorithms
Machine Intelligence
Image Processing
Human Factors in Design