Art encapsulates stories that express our feelings and connect individuals. Technology elevates our ability to perceive art and the stories within. I live to learn the science of art and the art of science. I dream to build technologies, create arts, and tell stories that will empower others.
Industrial Light & Magic
Applied Blue Sky Studios' USD concepts to ILM's pipeline, and established the long term USD vision across disciplines for the studio.
Blue Sky Studios
Designed and developed the next-gen VFX pipeline based on USD using Houdini's latest technology including Solaris and PDG.
SideFX Software
Devised the material-based destruction workflow and developed a suite of RBD tools. Designed an advanced FACS-based facial auto-rigging solution in Houdini.
Tangent Animation
Developed various Blender addons across the production pipeline for two feature films, such as character picker, constraint tools, and asset managing system.
Electronic Arts
Implemented new in-game features and workflow improvemnts for PvZ: Garden Warfare 2's live service team, on both Frostbite and Blaze side.
Yahoo Inc.
Open sourced an internal toolset used for building efficient web services. Developed an Android solution for Yahoo's e-commerce search experience.
University of Pennsylvania, PA, United States
GPU Programming and Architecture
Computer Animation
Engineering Entrepreneurship
Game Design Practicum
Advanced 3D Modeling
Advanced Topics in Computer Graphics
Machine Perception
Advanced Topics in Machine Perception
Procedural Graphics
Engineering Entrepreneurship Lab
University of Waterloo, ON, Canada
Physics-based Animation
Computational Methods in Physics
Finite Element Analysis
Optimization and Numerical Methods
Engineering Design
Introduction to Computer Graphics
Data Structures and Algorithms
Machine Intelligence
Image Processing
Human Factors in Design