About Me

Technology x Graphics x Art

Art encapsulates stories that express our feelings and connect individuals. Technology elevates our ability to perceive art and the stories within. I live to learn the science of art and the art of science. I dream to build technologies, create arts, and tell stories that will empower others.

Systems Design Engineering

Wayne Wu

Currently a Production Technology TD at Blue Sky Studios. My passion lies in computer graphics, especially in VFX, 3D Visualization, and Immersive Technologies. In my free time, I love exploring new places, staying healthy both physically and mentally, and bartending.

My Experience

Production Technology TD

Blue Sky Studios

Currently designing and developing a cutting-edge FX pipeline based on USD using Houdini's latest technology including Solaris and PDG.

3D Software Developer

SideFX Software

Devised the material-based destruction workflow and developed a suite of RBD tools. Designed an advanced FACS-based facial auto-rigging solution in Houdini.

Technical Director

Tangent Animation

Developed various Blender addons across the production pipeline for two feature films, such as character picker, constraint tools, and asset managing system.

Associate Software Developer

Electronic Arts

Implemented new in-game features and workflow improvemnts for PvZ: Garden Warfare 2's live service team, on both Frostbite and Blaze side.

Software Engineering Intern

Yahoo Inc.

Open sourced an internal toolset used for building efficient web services. Developed an Android solution for Yahoo's e-commerce search experience.

My Education

Bachelor of Applied Science (B.A.Sc.), Systems Design Engineering

University of Waterloo, ON, Canada

Physics-based Animation
Computational Methods in Physics
Finite Element Analysis
Optimization and Numerical Methods
Engineering Design

Introduction to Computer Graphics
Data Structures and Algorithms
Machine Intelligence
Image Processing
Human Factors in Design